Mobile Game - Grapple-Go
Week 1 - 9/14/25
Game Description:
Grapple-Go is an infinite side scroller game where the player has to use their grapple hook to dodge and maneuver their way around obstacles and enemies.
This sprint I did a lot of work, but half were scrapped due to my assumption we could do 2D art which in fact we were supposed to do 3D. This lead to majority of this sprint being pixel art which may end up being scrapped. I hope later on I can still reincorporate it whether its within UI, App icon, or 3D textures.
Addressing the pixel art:
- Grapple Gun
- Grapple Hook
- Modular Pipes
- Gears
- Character
Character Art: Although the list is small, what I did to complete the pixel art translated to sketching character models I liked and experimented on poses. Because it was pixel art I had to adjust a lot of minor pixels and research our steampunk theme. After that outline, I searched for a color pallet and incorporated a design that conveyed the theme and then applying the colors. And lastly was to shade and texture it.
Gun/Grapple Art: Same process was addressed for everything else done in pixel art. I referenced and sketched different designs for the grapple gun I created. Researching items that go into the steampunk theme, which I ended up deciding on adding a gear and electric/shiny gem into the gun. Fitting the color scheme into this gun, when I think steampunk I think mechanical copper/rust and metal, so when applying textures/colors, I played a lot with opacity with oranges, grays, blacks, and reds.
3D Modeling: I did manage to translate a couple of the pixel art designs into 3D models in Maya like the modular pipes and a couple gears. I ended up redoing the pipes a few times to lower poly count since the ones I originally made felt too too high for a mobile game.