CAGD 373 - Game Asset Production

 Game Scene Final Project Post

Postmortem

Game Description:

  Our game scene is from 'Phasmophobia', specifically the map "Maple Lodge Campsite". Phasmophobia is a co-op psychological horror game, playing as ghost hunters hired to use their equipment to figure out what type of ghost haunts any location.


This project we tried to emulate a map/level from Phasmophobia, the Campsite Map. This map is a outdoor scene broken down into 3 building areas, 2 campsites, and the trail leading around the site.





As the Lead Modeler, I took on more modelers which involved props filling the buildings and the building itself. This also included other props around the map like the generator for the lights and interior of the van. In total I was given 5 UV maps to work with, which I broke down into 3 for the building and 2 for props and trims.

When it came to texture, if I was to texture all my models, I wouldn't be able to complete it all or it would come out poorly. This resulted in giving 1 of my UV maps of props to our Lead Texturer, Hannah. In the image below are the props I gave to her including:

  • Computer Area / Generator / Cursed Objects / Bean Bag Toss / Tool Rack...


During our last day of work, I uploaded all my props and buildings into unity and assigned colliders to all props but not my buildings. Before dragging all props into the final scene, I had to do some editing on the buildings which were adding trims because the alignment of each plane didn't match.



The Scene put together in Unity, we wanted to convey the 'horror' genre of the game which was a lot of ambient work like fog and reliance of darkness and emissive lights. Most props look a bit worn and dirty/mossy to imply a hidden story behind the haunted ghost. Specifically one of the models is a book with a blood splash on the corner which might imply how the ghost died. Overall, the storytelling turned out well and the ambient aspect really was the cherry on top!


Some overall issues was during texturing and transfer into unity. Within substance painter, when I assigned vertex colors within Maya, they didn't bake on properly so I ignored them. Although I assigned vertex colors to save time, I ended up wasting time even though this was supposed to save me time. 


Another issue was within Unity, mainly realigning trims onto the buildings to cover up unalignments. Along with a major issue which result in us not showing it in our walkthrough, was how the lighting interacted within the 2nd floor of the cabin. 




    Overall, this was a really good experience for me, I think this was my best work in the class and really helped me to understand how a group works. I really leaned on my groupmates to help faults I could never do well. This included prop management, GitHub issues, Unity setup, and converting meshes into props, mainly things related to Unity. Trello cards made and sorted out by my producer also really helped to keep my on track and where I should be during each print.


 Group Game Scene Final Project

Sprint 5 (Final Sprint)

Game Description:

  Our game scene is from 'Phasmophobia', specifically the map "Maple Lodge Campsite". Phasmophobia is a co-op psychological horror game, playing as ghost hunters hired to use their equipment to figure out what type of ghost haunts any location.


    UV 1-4:

    • Whole Cabin
      • Roof + Floors
      • Trims
      • Walls
    • Reception + Bathroom building
      • Inside/exterior bathroom
      • Roof + Floors
      • Walls
    • Reception Props
      • Sofa
      • Reception Desk
      • Frames
      • Filing Cabinet
    • Bathroom Props + Windows
      • Window + Frames
      • Shower Head + Handle
      • Sink + Fossette + Mirror
      • Signs
      • Bathtub
      • Toilet
      • Rack + Toiletries
    Cabin: My pride and joy, I'm very proud with how it came out, there were a lot of issues and tiny tweaks that will go unnoticed.

    Tweaks:
    1. Drawn in moss into the wall logs (textured in the logs so there wasn't any edges for a moss generator to work properly)
    2. Lots of stretching/low resolution due to how the UVs were aligned 
    - This also meant I made individual textures per face/wall to realign log edges and its rotation
    - Another issue with the UV was there wasn't enough space = squished/small density = blurry/stretched/low res textures
    3. Couldn't find a 'timber face' texture so I played around with normals and brushes to manually print onto each log face. 
Bathroom: Not my best work but it came out fine non the less.
 Tweaks (lots):
This part had lots of issues!
1. Similar issue mentioned of walls needing individual face textured so I could rotate tiling which I'll solve by adding trims
2. At some point, the file corrupted so when I worked and saved it would crash
- Spent a good hour trouble shooting and testing fixes and found a way
- With the file open take all textures = group into folder = convert to smart material = reimport mesh into a new file = apply smart material
3. Dirt generator + low density = very pixel specks (didn't work out)


Reception Props: I enjoyed texturing this more than the cabin (I never want to texture with logs/wood again)
1. Fixed rotation on faces
2. Experimented for flannel textures for the cushions 
- Surprisingly weren't a lot of options so I combined different fabric textures + colors
- Ambientcg.com came in clutch! They had a similar texture and let me change every part of the pattern I sampled.




Sprint 5:

This sprint I was assigned to texture all / as many models I created as possible. I broke this down into the 4 UV maps I was given and made a 'to do' break down list to guide myself. Overall I got all 3 of my buildings textured and am about halfway through my props.

 Group Game Scene Final Project

Sprint 4

Game Description:

  Our game scene is from 'Phasmophobia', specifically the map "Maple Lodge Campsite". Phasmophobia is a co-op psychological horror game, playing as ghost hunters hired to use their equipment to figure out what type of ghost haunts any location.

Sprint 4:

This sprint I was assigned 10 cards, but only finished 4. All the cards I finished Involved building the Cabin and its bathroom. The Cabin and its UVs, and its bathroom and its UV was a total of 8 points.




Cabin:

  • Modular Walls
  • Roof
  • Outer Trims
  • Interior Trims
The cabin took me almost the whole sprint. I had a lot of issues and personal preferences that got in the way. The hardest part in this was surprisingly the staircase, the way the rails were facing, the angles, and scaling.

Because I had modeled the reception and bathroom buildings in previous sprints, I was able to reuse parts like my modular window walls and bathroom props.


An issue I had while modeling was seeing the cabin reference. Because in game there are boundaries, so it hid parts of the side and back of the building along with curtains covering windows so I used creative freedom to simplify with regular planes for walls.

Personal preference fixes I did were adding log trims to cover where walls met and lots of rescaling and adjustments of widths/heights especially for the modular walls.

Cabin Bathroom Room:

  • Toilet + Seat
  • Bathtub
  • Rack items
  • Reuse of:
    • Mirror
    • Sink
    • Rack




The main issue I had with the bathroom props was the toilet. It was just a cube with lots of extrusions, which became the main issue where vertex's stacked and many overlapping faces.

 Group Game Scene Final Project

Sprint 3

Game Description:

  Our game scene is from 'Phasmophobia', specifically the map "Maple Lodge Campsite". Phasmophobia is a co-op psychological horror game, playing as ghost hunters hired to use their equipment to figure out what type of ghost haunts any location.


Sprint 3:

This sprint I was assigned 10 cards, but only finished 8. All the cards I finished involved the reception room, which is one of the 2 main buildings within the map other than the lodge.

Reception Room Cards:

  • Modular Walls (whole building)
  • Furniture
  • Office Desk
  • Couches + Chairs

Reception Room Props:

With each card, additional mini/misc props were added on; felt too plane
Also reused models from last sprint to decorate
  • Modular walls:
    • Window + Wall
    • Wall
    • Doorway + Door
    • Frames (window + door)
    • Roof
  • Office Desk
    • PC setup
    • Desk Drawers
    • Papers + Lamp
    • Chair
  • Furniture
    • Coffee Table
    • Nightstand
    • Filing Cabinet
  • Miscellaneous
    • Papers + Books
    • Picture Frames
    • Handles
    • Logs

    •     Even after assembling the reception room, it feels empty, but when everything gets put together within the main software, we all will have access to each others props to fill in the space.

 Group Game Scene Final Project

Sprint 2

Game Description:

  Our game scene is from 'Phasmophobia', specifically the map "Maple Lodge Campsite". Phasmophobia is a co-op psychological horror game, playing as ghost hunters hired to use their equipment to figure out what type of ghost haunts any location.

Sprint 2:

This Sprint I was assigned 8 cards, which were all completed. The cards were broken up into 4 models with 4 UVs. I was in charge of the bathroom building which was worth 3 points since it took the longest. In total, I completed 11 points from my 8 cards. Broken down, I split it into a boys, girls, and storage room.

Bathroom:

The bathroom included sinks, bathroom stalls, and shower areas.

  • General Layout (modular walls)
  • Bathroom Props
  • Storage Props

The storage area sat between the 2 bathrooms. The storage room included a storage rack holding miscellaneous items like boxes, gasoline and toilet paper.

Props:

  • Generator (power box)


Issues:

An issue I ran into during this sprint were my incremental saves. I assumed every time I clicked 'incremental save', that like it says, would create a new file of that save. I was oblivious to the error it gave me. I
still don't know how to fix this, but instead, I 'Save Scene As'. My 2 hours of progress during class got wiped, so I ended up remodeling and UVing objects like the sink, shower handle, and storage items.




 Group Game Scene Final Project

Sprint 1

Game Description:

  Our game scene is from 'Phasmophobia', specifically the map "Maple Lodge Campsite". Phasmophobia is a co-op psychological horror game, playing as ghost hunters hired to use their equipment to figure out what type of ghost haunts any location.

Maple Lodge Campsite is a medium size map and their first outdoor map. This map includes string lights that surround the camp, 2 campfires, a restroom, reception room, a 2-story cabin, and a lake. 


Sprint 1:

This sprint I was assigned 10 cards, which were all completed. Cards were broken up into 5 models and 5 UV's, all being 1 point each. The main focus was the truck you arrive in. I was assigned to the interior and props. 6 of the 10 cards were related to interior while the other 4 were prop related. 

Interior

  •  PC (watch video camera POV)
  • 4 Monitors (map layout, sanity, ghost activity, sounds, van keypad)
  • Objective Board (general info)
  • Tool Rack (holds ghost hunting gear, house key, hooks)

Props

  • Outdoor Game (cornhole board, bean bags)
  • Cursed Objects (ouija board, summoning circle + candles, cursed mirror)

Conclusion

My work method was to model then immediately go to UV it. I spread out about each card to 2 every day being, 1 model and its UV's. Most planes will have bakes onto them.

  • Total Tri's This Sprint: 7,821